Animals Crash Match 3
The board is packed with cartoon animal faces; drag them around until three of a kind sit together. Big targets, and no clock counting down.
Play ›
Pick a game and it opens right here on one page — nothing to download.
The board is packed with cartoon animal faces; drag them around until three of a kind sit together. Big targets, and no clock counting down.
Play ›
Coloured sweets fill the board; swap them into threes to clear the tray. Later boards get crowded enough that you plan before you move.
Play ›
Drag sweets into straight lines of five. Every wasted move drops more onto the board, so the game is about managing space, not speed.
Play ›
Cards lie face down across the table; flip two at a time to find the matching pair. Each round adds more cards until it is a genuine memory workout.
Play ›
Gifts, bells and candy canes wait in the grid for a match of three. The whole board wears a Christmas coat — good for a short break.
Play ›
A second Christmas board, this time with ice tiles that take two hits to break — which makes choosing the better move actually matter.
Play ›
A crossword built from short words with a picture clue for every slot. A child who has just started spelling can finish the first board unaided.
Play ›
Doughnuts stack in layers; clear three and everything above collapses down. Longer chains pay out noticeably bigger bonuses.
Play ›
Easter-egg cards sit face down in a grid, waiting to be paired. The deck size scales from very easy up to a full board.
Play ›
Bright fish swim inside the grid; line up three and bubbles float away. Each stage sets its own goal instead of just chasing points.
Play ›
Soft jellies fill the board; match three to strip away the sugar coating underneath before your moves run out.
Play ›
Swirled lollipops fill the grid; match three and meet the stage target. The art is bright and the pieces are large enough to tap easily.
Play ›
The classic memory game: turn cards over and find every pair. The rules fit in a single sentence.
Play ›
Big-eyed, entirely un-scary monsters fill the grid. Match three and they bounce away with a silly noise.
Play ›
A counting and sequence game: numbers flash for a moment, then you tap them back in the order they appeared.
Play ›
Planets and small ships sit against a deep black background; match three to collect the energy each stage asks for.
Play ›
Three coloured balls appear each turn; line five up in any direction to clear them before the board fills.
Play ›