Animals Crash Match 3
The board is packed with cartoon animal faces; drag them around until three of a kind sit together. Big targets, and no clock counting down.
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Pick a game and it opens right here on one page — nothing to download.
60 games
The board is packed with cartoon animal faces; drag them around until three of a kind sit together. Big targets, and no clock counting down.
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Balloons drift across the whole screen and pop bunch by bunch before they escape the top. No countdown, no losing — good for very small hands.
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Coloured sweets fill the board; swap them into threes to clear the tray. Later boards get crowded enough that you plan before you move.
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Drag sweets into straight lines of five. Every wasted move drops more onto the board, so the game is about managing space, not speed.
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Cards lie face down across the table; flip two at a time to find the matching pair. Each round adds more cards until it is a genuine memory workout.
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Festive balloons rise from the bottom of the screen; clear them all and the snow falls after. A short game you can finish in a minute.
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Gifts, bells and candy canes wait in the grid for a match of three. The whole board wears a Christmas coat — good for a short break.
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A second Christmas board, this time with ice tiles that take two hits to break — which makes choosing the better move actually matter.
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A crossword built from short words with a picture clue for every slot. A child who has just started spelling can finish the first board unaided.
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Doughnuts stack in layers; clear three and everything above collapses down. Longer chains pay out noticeably bigger bonuses.
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Easter-egg cards sit face down in a grid, waiting to be paired. The deck size scales from very easy up to a full board.
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Pick tops, skirts, shoes and accessories that go together. No score and no timer — it is a space for trying colour combinations.
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Bright fish swim inside the grid; line up three and bubbles float away. Each stage sets its own goal instead of just chasing points.
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Fruit is tossed up in batches and you swipe through it before it drops — while dodging the bombs mixed in. Rounds end fast and restart faster.
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A small snake chases fruit and grows with every bite. There are only four directions — the whole difficulty is in not boxing yourself in.
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Dress the character for whatever the brief asks — school day, party, anything. Choices are free, and you can keep a picture of the outfit you like.
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Soft jellies fill the board; match three to strip away the sugar coating underneath before your moves run out.
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A colour-recognition game: the prompt names a colour and you tap the right one. The word and its ink rarely agree, which is the trap.
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Swirled lollipops fill the grid; match three and meet the stage target. The art is bright and the pieces are large enough to tap easily.
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Single-digit sums appear one at a time with three answers to choose from. A wrong answer does not reset anything, so children try rather than guess.
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The follow-up adds multiplication and division, plus a timed mode for older children who already have the basics.
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The classic memory game: turn cards over and find every pair. The rules fit in a single sentence.
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Big-eyed, entirely un-scary monsters fill the grid. Match three and they bounce away with a silly noise.
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Shoot coloured bubbles up into the cluster and group three to drop them. You can bank shots off the wall — classic bubble shooter rules.
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A counting and sequence game: numbers flash for a moment, then you tap them back in the order they appeared.
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Planets and small ships sit against a deep black background; match three to collect the energy each stage asks for.
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Tap in rhythm to guide a little fish between the obstacles. Easy to start, but it rewards staying calm — a good short session.
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A panda stretches a stick to bridge the gap between pillars, then walks across. Too long or too short and it falls — pure distance judgement.
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Three coloured balls appear each turn; line five up in any direction to clear them before the board fills.
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What you see on this page is the catalogue exactly as it stands the moment you open it, rather than a list typed out last month. A game withdrawn from the catalogue disappears from here on its own, and a game that has just arrived appears the same way, with nobody editing a list by hand.
The search box in the top corner of every page is real, not decoration. Type whatever you remember, press Enter, and this page narrows down to the games whose names match. It searches both the Thai and the English name, because plenty of games are remembered under one and not the other. If nothing matches, a button brings you straight back to the full list rather than leaving you stuck.
With no game in mind, sweeping your eyes across the covers beats reading descriptions one by one: artwork conveys the mood of a game in a fraction of a second. The other route is the category chips sitting above the grid, which trim the page down to a single style, or the wheel back on the front page, which will simply choose for you.
Beyond this page there are two more routes. New games is ordered by the date we first saw a game in the catalogue, which is a date we can account for ourselves rather than a "new" badge anyone could stick on. A to Z is for visitors who already know the title and want to walk the list by name. There is no popularity ranking here, because we do not yet hold enough real play data to rank anything honestly.